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	<title>Comments on: The Great Logo Vending Machine</title>
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	<link>http://sparkyfirepants.com/bloggitywordypants/the-great-logo-vending-machine/</link>
	<description>Fresh &#38; bright design for licensing</description>
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		<title>By: You can&#8217;t compete with cheap. So don&#8217;t try. &#124; Sparky Firepants: Inside the Pants</title>
		<link>http://sparkyfirepants.com/bloggitywordypants/the-great-logo-vending-machine/comment-page-1/#comment-1021</link>
		<dc:creator>You can&#8217;t compete with cheap. So don&#8217;t try. &#124; Sparky Firepants: Inside the Pants</dc:creator>
		<pubDate>Fri, 23 Oct 2009 05:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://sparkyfirepants.com/blog/?p=457#comment-1021</guid>
		<description>[...] of those lessons relates to what I see as the cheapening of design services by crowdsourcing and the bid site [...]</description>
		<content:encoded><![CDATA[<p>[...] of those lessons relates to what I see as the cheapening of design services by crowdsourcing and the bid site [...]</p>
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		<title>By: BJ Lantz</title>
		<link>http://sparkyfirepants.com/bloggitywordypants/the-great-logo-vending-machine/comment-page-1/#comment-1020</link>
		<dc:creator>BJ Lantz</dc:creator>
		<pubDate>Tue, 24 Mar 2009 00:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://sparkyfirepants.com/blog/?p=457#comment-1020</guid>
		<description>Oh, soooooo true.  So true.  When I did graphic design full-time, I was known for logos in particular.  The comment I heard most often when showing them the initial designs was:  &quot;That&#039;s exactly what I was thinking, but I didn&#039;t know how to tell you!&quot;  My reply was always, &quot;But you DID tell me, you just didn&#039;t know that you did.&quot;

Much in the licensing industry is like what you describe as &quot;crowdsourcing&quot; ~  some companies send out &quot;calls for designs&quot; (thinly veiled cattle calls for art) where they tell you basically what they&#039;re looking for (Luau, all-family birthday, summer floral, etc.) and they get a flood of art to look at for free, and they eventually choose the one(s) they want to actually license ~ I swear, when you get one of those licenses it feels like you won the lottery (not for the $$&#039;s involved, but just the sheer luck of being chosen among so many submissions.  There is occasional assignment work in the licensing industry, but it really is more &quot;show me what ya&#039; got and I&#039;ll decide if I want it&quot;, and while I have built nice relationships with everyone I&#039;ve worked with, it still lacks that give-n-take you get when working with a long-term design client.</description>
		<content:encoded><![CDATA[<p>Oh, soooooo true.  So true.  When I did graphic design full-time, I was known for logos in particular.  The comment I heard most often when showing them the initial designs was:  &#8220;That&#8217;s exactly what I was thinking, but I didn&#8217;t know how to tell you!&#8221;  My reply was always, &#8220;But you DID tell me, you just didn&#8217;t know that you did.&#8221;</p>
<p>Much in the licensing industry is like what you describe as &#8220;crowdsourcing&#8221; ~  some companies send out &#8220;calls for designs&#8221; (thinly veiled cattle calls for art) where they tell you basically what they&#8217;re looking for (Luau, all-family birthday, summer floral, etc.) and they get a flood of art to look at for free, and they eventually choose the one(s) they want to actually license ~ I swear, when you get one of those licenses it feels like you won the lottery (not for the $$&#8217;s involved, but just the sheer luck of being chosen among so many submissions.  There is occasional assignment work in the licensing industry, but it really is more &#8220;show me what ya&#8217; got and I&#8217;ll decide if I want it&#8221;, and while I have built nice relationships with everyone I&#8217;ve worked with, it still lacks that give-n-take you get when working with a long-term design client.</p>
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